SportsMarketing
This year's launch of Fifa
21 looked a little different with EA Sports having to devise an alternative to
its World Premiere live event. Inspired by Twitch streams, it produced a series
of films where footballers play the iconic game. Here, the team tells The Drum
about their plans for the ‘Boot Room’.
While Fifa lives in the
virtual, each year EA Sports usually goes offline to launch the arrival of its
new season. “Typically with Fifa, we do something called a ‘World Premiere’
that normally takes place in London,” explains Alex Wilde, athlete relations
director at EA Sports. This was no normal year.
“On game launch day, we get
our cover star and our main athletes all in one building to celebrate the game
and show off its new features. But it became apparent early on that this wasn't
going to be possible.”
And so, EA Sports got in
contact with the team it already had in place to slide tackle this challenge.
After being appointed as production and creative partner, Kode Media brought in
20something on creative to handle UFC 4. In doing so, they built up a hub of
creatives, editors, and motion designers who were poised to take on the Fifa
launch.
Inspired by live Twitch
streams and pre-records, which are a well-known format in the gaming community,
the team devised 'The Boot Room' - a series of long and short format films that
featured players and hosts, that included Gary Lineker, Ashley Cole, Peter
Crouch, Theo Hernandez, Alessandro Bastoni, Samantha Kerr, and Phil Foden.
“Footballers are naturally
competitive, so they wouldn't want to come and play a game where they lose
six-nil, even if it's only a computer game,” Wilde recalls. “So we made it more
about interaction and conversation, and less about who wins.”
Technically the production team
coordinated remote shoots from the Kode office in East London
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But how difficult is it to
film footballers and hosts in various locations, playing Fifa against each
other, over Zoom, in different languages? Extremely difficult, they were about
to find out.
“You just have to roll with
the punches. Every single time we filmed, we learned something new,” admits
Jack Goodwin, Kode Media's executive producer.
“We had to remote stream the
gameplay to Twitch for it to record, and we were also recording on
PlayStation's remote play function and on Zoom. Internet speed was not always
in our favour, sometimes the players with their busy schedules didn't have the
new game loaded on their PlayStations so we would have to do that ourselves,
sending runners to their houses to drop off games consoles so they were ready
to go.”
Inspired by both modern and
old-school gaming animation styles, in post-production, the footage was cut up
and fitted within reactive and dynamic animation to dramatise the Fifa match,
and to amplify's the players' personalities.
The player and host’s Zooms
were individually captured on a fleet of MacBooks
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20something's co-founder
Will Thacker explains that the original plan was to film the series over the
course of an intense week, with one big launch push with all the content. “It
planned for it to be everywhere - you couldn't avoid it. But due to the
situation and footballers diaries, it evolved into more of an episodic thing
rather than a massive digital takeover,” he shares.
“But that worked in our
favour, it's a format you can keep dipping into whenever EA Sports wants a new
push or has new news. It's got longevity to it as everyone wants to see these
players, and watch the competition between them.”
With the campaign still in
production, four series have now gone live, with another two to go live over
the next few weeks, Wilde says as a brand: “we've realised that we want this to
be an ongoing franchise. So this developed from what was going to be a one-off
replacement for an event to suddenly an entirely new franchise, which is very
exciting.”
Thanks to the proliferation
of social media in recent years, footballers have propelled themselves from
sports stars to influencers in their own right. Portuguese forward Christiano
Ronaldo now boasts a jaw-dropping 197.2 million followers on Instagram,
followed by Lionel Messi with 140.6 million and Neymar coming in third, with
131.3 million.
This demand to engage with
football players digitally has accelerated the likes of football media
publishers like Copa90 and 90min, which have been disrupting the media
landscape in recent years by providing fans with a behind-the-scenes lens on
what goes on beyond the 90 minutes of play.
And so, while EA Sports is
by definition a gaming business, this campaign is helping to push it in a new
direction. “It's a natural migration. Fifa is a huge crossover with real-world
football fans and the gaming sphere,” Thacker explains. “When you consider
Copa90, it's a place that EA fits in and Fifa can start playing in. EA makes a
lot of content anyway, but in the current situation, it's almost turned them
into a publisher than a gaming franchise in its own right.”
Agreeing, co-founder
20something Andrew Barnard says: “People want the human interest stories - to
see the soap opera behind-the-scenes footage. It allows EA Sports to deliver
engaging content without the need for huge, half a million-dollar sets and it gives
you so much more opportunity to be more prolific in what you're producing. And
as Will says, you can push yourselves to be more of a publishing platform in
some respects, albeit in your sphere - you can reshape yourself slightly.”
Wilde adds that its new
content strategy also helps it appeal to a wider audience. “We want to develop
our ‘athlete stories’ to play a more important role within football culture.
The game is obviously one of the biggest in the world and it has a loyal
community, but how do we make content that appeals to people, where football
isn't really their thing? I think this kind of content is so fun, where viewers
are learning things, so it will continue to appeal to casual fans.”
Credit:
thedrum.com
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